Victor Cecci
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Victor's Resume

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​Technical Game Designer

Profile

  • Fast prototyper that values quick iteration and innovation
  • Very experienced on a variety of modern 3D engines
  • Strong understanding of C, C++, C#, Python and Lua
  • Teamwork oriented with strong communication skills
  • Passionate about creating, writing and learning
Work Experience
Lecturer                                                                    September 2019 – Present
DigiPen Institute of Technology                                  Computer Science Dept.

  • CS115 - Intro to Scripting for Artists
  • CS116 - Intro to Programming for Game Designers
  • CS165 - Unity Prototyping (2D)
  • CS176 - Advanced Unity Prototyping (3D)
  • CS186 - AI for Game Designers
  • GAM120 - Intro to Game Projects (Game Designers)

Game Designer                                                           April 2014 – August 2019
DigiPen Institute of Technology                               Research & Development

  • Hired full-time to design and develop games.
  • Worked with various clients to deliver custom interactive experiences
  • Contributed to additions to the game design programs' curriculums
  • Helped with documentation, testing and UX design on Zero Engine

Teacher Assitant                                                 September 2013 – April 2014
DigiPen Institute of Technology                                   Game Design Analysis

  • Graded and provided feedback on game design analysis reports
  • Mentored students answering questions regarding course material

Instructor (full-time)                                                    June 2011 – July 2011
Project FUN Workshops                                        Game Design / Programming

  • Taught game programming and game design principles
  • Coached students from ages 11 to 17 on their own design projects

Projects
Lead Designer & Programmer, Team of 3                        Aug 2014 – Jul 2016
 Sandblocks                                                                               

“A 3D level editor that teaches simple design and logic principles”
  •  Drove the design and implementation of all aspects of the project
  • Worked directly with client to deliver a project that suited their program needs​

Author, Solo Project                                                        Jan 2014 – June 2014
Quantanglement                                                                                   

“A 3D puzzle platformer revolving shooting a projectile and teleporting to it”
  •  Built extensive sandbox prototype of several 3D platforming mechanics 
  • Held relentless iteration process with the goal of submitting to competitions

Design Lead, Team of 13                                                 Jul 2013 – June 2014
Seize the Astral Rift                                                                                

“An ARTS and Fighting Game mash up with a unique cast of characters”
  • Built several prototypes in Unity to test and iterate on core mechanics
  • Collaborated with art and sound teams to create content on schedule
  • Built levels, characters and balanced them using custom tools in Lua
  • Created and maintained a development Wiki of the project

Game Designer, Team of 7                                            Jul 2011 – May 2012 
Night Light Heights                                                             

 “A 2D rythym rail platformer game set in a high-tech cybernetic world”
  • Created concept, built prototypes and organized playtesting sessions
  • Wrote gameplay logic code and input system in C++

Education
DigiPen Institute of Technology                                                          July 2019 
Master of Science in Computer Science    

DigiPen Institute of Technology                                                         April 2014
Bachelor of Science in Computer Science and Game Design     
Knowledge / Skills

Design Proficiencies
   Rapid Prototyping
   Scope Awareness
   Level Design
   Systems Design
   UI / UX Design
   Playtest Management
   Feedback Data Analysis
-
Programming
   C / C++ / C#
   
Artificial Intelligence 
   Custom Game Engines

   Databases / SQL
-
Commercial Game Engines
   Unity
   Zero Engine (DigiPen)
   
Unreal Engine 5
   Hammer Level Editor
-
Graphic Design 
   Photoshop
   Illustrator 
   InDesign
-
 Other Tools 
   Microsoft Office
   Visual Studio
   Tortoise SVN / Mercurial / Git
   Autodesk Maya
   Source Filmmaker
-
Languages 
   English (Fluent) 
   Portuguese (Fluent) 
   French (Elementary)

Copyright © Victor Cecci

All image copyright as indicated.