Victor's Resume |
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Technical Game Designer
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Profile
Work Experience
Lecturer September 2019 – Present
DigiPen Institute of Technology Computer Science Dept.
Game Designer April 2014 – August 2019
DigiPen Institute of Technology Research & Development
Teacher Assitant September 2013 – April 2014
DigiPen Institute of Technology Game Design Analysis
Instructor (full-time) June 2011 – July 2011
Project FUN Workshops Game Design / Programming
Projects
Lead Designer & Programmer, Team of 3 Aug 2014 – Jul 2016
Sandblocks “A 3D level editor that teaches simple design and logic principles”
Author, Solo Project Jan 2014 – June 2014
Quantanglement “A 3D puzzle platformer revolving shooting a projectile and teleporting to it”
Design Lead, Team of 13 Jul 2013 – June 2014
Seize the Astral Rift “An ARTS and Fighting Game mash up with a unique cast of characters”
Game Designer, Team of 7 Jul 2011 – May 2012
Night Light Heights “A 2D rythym rail platformer game set in a high-tech cybernetic world”
Education
DigiPen Institute of Technology July 2019
Master of Science in Computer Science DigiPen Institute of Technology April 2014
Bachelor of Science in Computer Science and Game Design |
Knowledge / Skills
Design Proficiencies
Rapid Prototyping Scope Awareness Level Design Systems Design UI / UX Design Playtest Management Feedback Data Analysis - Programming
C / C++ / C# Artificial Intelligence Custom Game Engines Databases / SQL - Commercial Game Engines
Unity Zero Engine (DigiPen) Unreal Engine 5 Hammer Level Editor - Graphic Design
Photoshop Illustrator InDesign - Other Tools
Microsoft Office Visual Studio Tortoise SVN / Mercurial / Git Autodesk Maya Source Filmmaker - Languages
English (Fluent) Portuguese (Fluent) French (Elementary) |