Victor's Resume |
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Technical Game Designer
Profile
Project Experience
Lead Designer & Programmer, Team of 3 Aug 2014 – Jul 2016
Sandblocks “A 3D level editor that teaches simple design and logic principles”
- Author, Solo Project Jan 2014 – June 2014
Quantanglement “A 3D puzzle platformer revolving shooting a projectile and teleporting to it”
- Design Lead, Team of 13 Jul 2013 – June 2014
Seize the Astral Rift “An ARTS and Fighting Game mash up with a unique cast of characters”
- Game Designer, Team of 7 Jul 2011 – May 2012
Night Light Heights “A 2D rythym rail platformer game set in a high-tech cybernetic world”
Work Experience
Game Designer April 2014 – August 2016
DigiPen Institute of Technology Research & Development
- Teacher Assitant September 2013 – April 2014
DigiPen Institute of Technology Game Design Analysis
- Instructor (full-time) June 2011 – July 2011
Project FUN Workshops Game Design / Programming
Education
DigiPen Institute of Technology Spring 2018 (Expected)
Master of Science in Computer Science - DigiPen Institute of Technology Spring 2014
Bachelor of Science in Computer Science and Game Design |
Knowledge / Skills
Design Proficiencies
Rapid Prototyping Scope Awareness Level Design Systems Design UI / UX Design Playtest Management Feedback Analysis - Programming / Scripting
C / C++ / C# Python / Lua / AS3 AI Programming Databases / SQL - Level Editing
Unity Zero Engine (DigiPen) Hammer Level Editor Unreal Engine 4 (UDK) Custom Game Engines - Graphic Design
Photoshop Illustrator InDesign - Other Tools
Microsoft Office Visual Studio Tortoise SVN / Mercurial Autodesk Maya Dreamweaver Visio Source Filmmaker - Languages
English (Fluent) Portuguese (Fluent) French (Elementary) |