Quantanglement (2014)
High Concept:
“A 3D puzzle platformer revolving shooting a sphere and teleporting to it” Other Info: Development time: 4 months Team Size: 1 Role: Designer / Author Engine: Unity (C#) |
About the Game:
For a long time I've been looking for an opportunity to work on a puzzle platformer of my own. Quantanglement is that desire coming true. Games such as Portal and Antichamber were among some of my inspirations for this project. The idea for the main mechanic came to me when prototyping a weapon for a completely different game project. I immediately saw the potential and so, I decided it was time to combine the chocolate and the peanut butter together and now here we are.
As my work on the project progresses I've been getting tons of positive feedback from a lot of people and a few requests of people wanting to help / be part of the project. Moving forward I'll be polishing the game and continue to churn out levels to deliver a high quality game, worthy of entering competitions.
For a long time I've been looking for an opportunity to work on a puzzle platformer of my own. Quantanglement is that desire coming true. Games such as Portal and Antichamber were among some of my inspirations for this project. The idea for the main mechanic came to me when prototyping a weapon for a completely different game project. I immediately saw the potential and so, I decided it was time to combine the chocolate and the peanut butter together and now here we are.
As my work on the project progresses I've been getting tons of positive feedback from a lot of people and a few requests of people wanting to help / be part of the project. Moving forward I'll be polishing the game and continue to churn out levels to deliver a high quality game, worthy of entering competitions.