About

Victor is a Software Engineer and Game Designer who teaches at the DigiPen Instititute of Technology where he also earned his degree as Bachelor in Computer Science and Game Design and later his Masters of Computer Science. He specializes in technical design and artificial intelligence applied to games.
Victor has worked on several projects at DigiPen Research and Development including Sandblocks, an educational game building tool for kids; the WellBody Exhibit interactive demo at the Pacific Science Center; and the Zero Engine, an custom game engine developed at DigiPen.
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To this day, seeing someone engage with a game I've created has been by far the biggest driver that keeps me wanting to improve. In my designs, I value quick iteration, innovation and usability. I work to push myself creatively and I firmly believe that great games are forged of passion and ambition.
Being a child of the 90s and growing up in a big city (São Paulo, Brazil) I had access to video games, computers and internet early on. By the time I was graduating from high school I had realized that games, with their capacity to enrich people's lives, was my heart's calling.
Today I get to share some of my passion and knowledge with undergraduate design students at the DigiPen Institute of Technology, teaching them how to program and prototype their very own game ideas.
Game development sources I follow:
Victor has worked on several projects at DigiPen Research and Development including Sandblocks, an educational game building tool for kids; the WellBody Exhibit interactive demo at the Pacific Science Center; and the Zero Engine, an custom game engine developed at DigiPen.
---
To this day, seeing someone engage with a game I've created has been by far the biggest driver that keeps me wanting to improve. In my designs, I value quick iteration, innovation and usability. I work to push myself creatively and I firmly believe that great games are forged of passion and ambition.
Being a child of the 90s and growing up in a big city (São Paulo, Brazil) I had access to video games, computers and internet early on. By the time I was graduating from high school I had realized that games, with their capacity to enrich people's lives, was my heart's calling.
Today I get to share some of my passion and knowledge with undergraduate design students at the DigiPen Institute of Technology, teaching them how to program and prototype their very own game ideas.
Game development sources I follow: